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Professional Digital Game Portfolio

Battlefield (unreleased)

I worked on the single player campaign of the next Battlefield game for about two years right at the beginning of its development. I got to participate in laying the foundation of the campaign while developing tools and workflows to deliver an innovative Battlefield experience that had not been attempted previously.

Halo Infinite

I joined 343 Industries to work on Halo Infinite as a Narrative Technical Designer for the last two and a half years of its development. Among many other duties, I was responsible for Lua scripting to trigger and manipulate narrative moments in the game such as characters talking, cutscenes playing, and other game logic under the hood.

The Narrative Tech team within 343 was small and agile, with most of us having our fingerprints all over the entire campaign. Whenever anything happens in the campaign that isn’t combat, our team made it happen.

Captain Toad: Treasure Tracker - Special Episode DLC

In late 2018, I joined Nintendo Software Technology in Redmond as a level design contractor to help close out the end of the development cycle for Captain Toad downloadable content on the Nintendo Switch. In a few short months, I was able to learn the proprietary internal editing tools at Nintendo and assume responsibility for two stages in the final product.


I was also able to assist in bug squashing and other adjustments on levels throughout the DLC, as well as other production tasks like assembling PR materials and interfacing long distance with the team in Japan. 

DigiPen Institute of Technology

Student Projects (2011-2015)

I graduated from DigiPen Institute of Technology in 2015 with a BA in Game Design. During my time at DigiPen, I gained experience working with small teams of programmers, designers, and artists to create great projects. I also made a number of games on my own in a solo capacity.

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